A downloadable game

About the Project

This bullet hell shooter was developed as a gameplay programming project focused on combat systems, enemy behaviors, and scalable architecture. While the core objective is simple, survive and achieve the highest score possible, the project was designed to showcase technical implementation, performance optimization, and clean code practices in Unity.

The game features multiple enemy types, unique attack patterns, and increasingly challenging encounters that require quick decision-making and precise movement. Particular attention was given to creating reusable systems that allow new enemies and behaviors to be added with minimal code duplication.

Technical Highlights

  • Gameplay Programming
  • Bullet Hell Combat Systems
  • Multiple Enemy Behaviors
  • Finite State Machines (FSM)
  • Design Patterns Implementation
  • Object Pooling
  • Factory Pattern
  • Strategy Pattern
  • Event-Driven Systems
  • Data-Driven Enemy Configuration
  • Performance Optimization
  • Unity & C#
Updated 11 days ago
Published 14 days ago
StatusReleased
AuthorSantiago Sotelo

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Download
Mobile auto shooter.exe 638 kB

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