Top-Down Bullet Hell
A downloadable game
About the Project
This bullet hell shooter was developed as a gameplay programming project focused on combat systems, enemy behaviors, and scalable architecture. While the core objective is simple, survive and achieve the highest score possible, the project was designed to showcase technical implementation, performance optimization, and clean code practices in Unity.
The game features multiple enemy types, unique attack patterns, and increasingly challenging encounters that require quick decision-making and precise movement. Particular attention was given to creating reusable systems that allow new enemies and behaviors to be added with minimal code duplication.
Technical Highlights
- Gameplay Programming
- Bullet Hell Combat Systems
- Multiple Enemy Behaviors
- Finite State Machines (FSM)
- Design Patterns Implementation
- Object Pooling
- Factory Pattern
- Strategy Pattern
- Event-Driven Systems
- Data-Driven Enemy Configuration
- Performance Optimization
- Unity & C#
| Updated | 11 days ago |
| Published | 14 days ago |
| Status | Released |
| Author | Santiago Sotelo |
Download
Download
Mobile auto shooter.exe 638 kB

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