A downloadable game

About the Project

This project was developed as a technical showcase for shader creation in Unity. Rather than focusing on gameplay systems, the goal was to design and implement custom visual effects, experiment with rendering techniques, and gain a deeper understanding of real-time graphics.

The project serves as a demonstration of shader development skills and technical art workflows.

Technical Highlights

  • Custom shaders created with Shader Graph
  • Real-time visual effects
  • Material customization
  • Vertex and fragment manipulation
  • Unity Rendering Pipeline
  • Technical Art Workflow
  • Performance-conscious implementation
Updated 11 days ago
Published 14 days ago
StatusReleased
AuthorSantiago Sotelo

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Shaders.exe 638 kB

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